

Just reworked and released by AlpilotX is their Ultra High Definition (UHD) Mesh Scenery v4 for X-Plane 11. Multicore Processor (CPU): Quad Core 3,0 GHz or higher.
#MAINMENU PRO 3.5.0 MAC OS X#
Recommended System requirements: Windows 7 / 8 / 10 (64 Bit), Linux or Mac OS X 10.10. Video card: DirectX 11-capable video card with at least 512 MB VRAM. Processor (CPU): Dual Core i3, i5, i7 at 3 GHz or faster. Gets the Form that contains this control. Gets the ContextMenu that contains this menu. Returns the position at which a menu item should be inserted into the menu. Gets the MenuItem that contains the value specified. Releases all resources used by the Component.ĭisposes of the resources, other than memory, used by the MainMenu.ĭetermines whether the specified object is equal to the current object. Gets or sets user-defined data associated with the control.Ĭreates a new MainMenu that is a duplicate of the current MainMenu.Ĭopies the Menu that is passed as a parameter to the current Menu.Ĭreates an object that contains all the relevant information required to generate a proxy used to communicate with a remote object. Gets or sets whether the text displayed by the control is displayed from right to left.

Gets a value indicating the collection of MenuItem objects associated with the menu. Gets a value indicating the MenuItem that is used to display a list of multiple document interface (MDI) child forms. Gets a value indicating whether this menu contains any menu items. Gets a value representing the window handle for the menu. Gets the list of event handlers that are attached to this Component. Gets a value that indicates whether the Component is currently in design mode. Gets the IContainer that contains the Component. Gets a value indicating whether the component can raise an event. Specifies that the FindMenuItem(Int32, IntPtr) method should search for a shortcut. Specifies that the FindMenuItem(Int32, IntPtr) method should search for a handle. Initializes a new instance of the MainMenu with a specified set of MenuItem objects.

Initializes a new instance of the MainMenu class with the specified container. Initializes a new instance of the MainMenu class without any specified menu items. Once you have a copy of the menu structure, you can make the appropriate modifications for your new menu structure.Ĭutting and pasting menu items from one form to another in the designer might not work as expected if the form you are pasting into has no menu items defined. If you want to reuse the menu structure contained in a specific MainMenu, you can use its CloneMenu method to create a copy. You can create different MainMenu objects to represent different menu structures for your form. To bind the MainMenu to the Form that will display it, assign the MainMenu to the Menu property of the Form.įor applications that will have support for multiple languages, you can use the RightToLeft property to display the text of the menu from right to left to support languages such as Arabic. Each MenuItem can be a command for your application or a parent menu for other submenu items. A menu is composed of MenuItem objects that represent the individual menu commands in the menu structure. The MainMenu control represents the container for the menu structure of a form. ' Add two MenuItem objects to the MainMenu. Add two MenuItem objects to the MainMenu. This example requires that you have a Form created that is named Form1.

#MAINMENU PRO 3.5.0 CODE#
The following code example creates a MainMenu, assigns two MenuItem objects to the MainMenu and binds it to a form.
